Sunday, 2 June 2013

How many bytes and clock cycles does iOS 6 use when animations are plotted on the display? [closed]

How many bytes and clock cycles does iOS 6 use when animations are plotted on the display? [closed]

This concerns Apple, an Apple product, and a computer programming/science question, so I thought I would ask it here.
Does anyone know exactly how many bytes, instructions or otherwise clock cycles on the CPU are used during animations (e.g., scrollbars, swipes, app fade ins, fade out sleeps, etc.).

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